﻿namespace QuickUIT.Input
{
    /// <summary>
    /// Specifies the type of input events. 
    /// </summary>
    internal enum InputType : uint
    {
        /// <summary>
        /// INPUT_MOUSE = 0x00
        /// </summary>
        MOUSE = 0,

        /// <summary>
        /// INPUT_KEYBOARD = 0x01
        /// </summary>
        KEYBOARD = 1,

        /// <summary>
        /// INPUT_HARDWARE = 0x02
        /// </summary>
        HARDWARE = 2,
    }
}
